@viTekiM@mastodon.social I don't think that last one is necessarily a bad thing. It could give a player a chance to gear up before leaving the level.
Regarding checkpoints, I don't think it's frequency of checkpoints that's the problem, but the lack of understanding of progress.
If each level has the same amount of checkpoints, you could do it similar to Mario (World 1-1 through 1-4).
@PaulFerence Well the "problem" is it's boring to let it scroll off and shooting it often spawns the same thing (there's a table of legal spawns at work behind the scenes). I hate waiting as a game mechanic.
That's EXACTLY what I was thinking for the check point messaging! :D That's awesome!
@viTekiM Hmmm... Maybe power-ups that are shot at the end of a level provide a point bonus instead?
@PaulFerence Yeah. Last enemy defeated SHOULD lock out replacement power-ups.
Soon. :)