A weird bug in Super Off-Road for NES:
For one frame, when you touch the finish line on the final lap, sprite memory is overwritten with garbage. No idea why!
@Raspberryfloof I wonder if it wasn't done to avoid having the hundredths digits just cycle between 0 3 and 6.
@bp It's weird that, although it cycles 1-3-4-6-7-9 for a while, it changes to 1-2-4-6-7-9 later... And either way, the ten seconds digit and one minutes digit are very much not synced properly with the rest of the timer. >.>;;;
@bp errr... tenth-seconds and one seconds. ^^;;; whoops...
@Raspberryfloof Not quite related to the topic, but that's an odd name for an NES title. They'll have to call the SNES one Super Super Off-Road now to keep the usual pattern. :P
@BatElite Hehe ^^ It's actually a port of an arcade game! Hence the "Super" title. (Its actual full title is "Ivan 'Ironman' Stewart's Super Off-Road"!)
And there is an upgraded port of both the original arcade version and arcade upgrade pack rolled into one game that was released on SNES, called... "Super Off-Road". No "Super Super" here, unfortunately... ^.^
Also, the timer has some ... interesting problems...