Open thread!

What's a bad game design decision in a game you love? Something that compromises other parts of the game, or weakens the narrative, or is otherwise just really clumsy or awkward or out of place?

My submission: fast travel in Skyrim.

The game is supposed to be this enormous, inhospitable country, and the way fast travel is implemented reduces the functional size to "get off at the nearest metro stop and walk three blocks".

Thankfully, mods.

@starkatt The new Creation Lab thing they did that mimics Frostfall is okay, but it doesn't work right with Campfire, so meh. Definitely more immersive when you're worried about the weather, though!

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