:

1) MASKS: my favorite tabletop game of all time. Simulates a specific subgenre of superheroes, but simulates it better than any RPG I've ever played simulates any genre.

2) Delta Green: The game that lies, that taught me to embrace it when shit is unfair and everything is on fire but dammit, you gotta go on.

3) PF2E: "Oh, that is what D&D 4th Edition was trying to do." And it does it very, very well.

@SkunkyLass - Have you ever tried the Supers game, "Blood of Heroes"?

@SkunkyLass - Primarily it handles the full range in power from young Robin and Sgt. Rock all the way up to silver-age Superman and Darkseid.

It uses an exponential ranking system and has just a pair of tables for how things relate to one another when coming into conflict/opposition.

Yes: Darkseid will obliterate Sgt. Rock without difficulty, but in a single system, they manage to handle every power-level of Supers games.

@SkunkyLass - It also codifies things most game systems don't: how much "Knowledge" is covered by an Int score of "10"?

Their gadgetry system is Okay but well-explained.

It was also the first I found that used "Hero Points" to not only advance a character in power/skill but those same points can be spent to modify rolls in play. Very flexible!

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@SkunkyLass - Sadly, it's been out-of-print for quite a few years, now. They got sued out of existence by DC Comics/Warner Bros.

But old copies can still be found on Ebay and even Amazon. (I've bought several so I have back-ups.) :)

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