Game design thinking
@vahnj There was a neat mechanic in an explorative story game I played recently. Tacoma. You could literally play it as an idle game if you want. The only thing the game actually /requires/ you do to is go to a place, put a thing in the wall, and wait 30 minutes or so while a progress bar fills.
However, every area has places to explore and recordings of people you can use to figure out what happened to the station. Enabled by waiting. :-)
Game design thinking
@emanate yes. this is good.