re: Character descriptions, Asking for help
@zetasyanthis 1. It really depends on the problem. Easy ones, don't cause much change in expression. The harder, or longer a given thought is, the more neutral expression gets as cycles get allocated away from social interaction systems. 2. Many glowing lights, mostly as aesthetic accents from inside the chassis to backlight plating segments, but there are some practical uses such as status readouts or emotional comm channels.
re: Character descriptions, Asking for help
@zetasyanthis 3. There are a limited number of non-husky Beta platforms that KA-33 developed, but they aren't used very often. The platform with the most uptime so far is a Neptunian.
4. The main influences for the huskybot aesthetic is a mixture between Zoids, Horizon: Zero Dawn, and the AV-98 Ingram from Patlabor.