CW: Game Idea
Last night:
Self: What would a game designed to force players to listen to and protect the healers look like?
Answer: The healers have to be the leaders, and would end up controlling the match. Like generals or quarterbacks.
It turned into something turn-based/semi real-time, where Healers would direct squadmates around, and then the squaddies would have their own special skills
And then I realized that I just reinvented X-com