Huh, so #godot doesn't really have a good solution for rendering a view model on a separate viewport/camera (like for a first person weapon), but also having that viewmodel be lit by realtime lights in the environment?
@duskdev in terms of lighting; the different render layer+subviewport method. Unfortunately I think you might wanna use an extended light which sets itself to be on render layer 1 and also 2 or wherever you keep your viewmodel
I guess a constant question in engine design is which weird dirty hacks to include when basically every genre has different ones in order to work right
Awoo.space is a Mastodon instance where members can rely on a team of moderators to help resolve conflict, and limits federation with other instances using a specific access list to minimize abuse.
While mature content is allowed here, we strongly believe in being able to choose to engage with content on your own terms, so please make sure to put mature and potentially sensitive content behind the CW feature with enough description that people know what it's about.
Before signing up, please read our community guidelines. While it's a very broad swath of topics it covers, please do your best! We believe that as long as you're putting forth genuine effort to limit harm you might cause – even if you haven't read the document – you'll be okay!
I guess a constant question in engine design is which weird dirty hacks to include when basically every genre has different ones in order to work right