@noiob release titles have very tight deadlines after all (I think sm64 was a release title for the n64 right?)
@Felthry yup, it was basically the only one too so it had to be ready
@Felthry yup, it was that and Pilotwings 64 (and a Shogi game in the JP region), that must've been a very stressful launch, knowing that your game could make or break the system's success
@noiob I don't know! they certainly dropped the ball on the music at the end though
might have been deadlines rather than budget