Well, this is annoying.

I'm trying to play Poom on the Raspberry Pi version of PICO-8 but I can't for the life of me get the bloody thing to detect my mouse. Which is odd because loading a mouse demo on this version works fine. :blobtilt:

Also baffling is that the Pi version of PICO-8 seems to chug in fullscreen while the Web player runs smooth as butter.

It's not like there is a version difference. They're both the same version number.

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@Jo huh, PICO-8 ran beautifully on my Pi 1B (though I was just running PICO-8, no desktop at all). Didn't know that it had mouse support

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@noiob @Jo That's been added, along with a number of other continual improvements.

(like 60hz mode, which... will NOT run on the pi 1B full framerate. Not enough oomph.)

Jo the issue may be the way it's drawing to the screen; the web version may be using an optimized opengl es implementation, and the native using sdl2 WITHOUT opengl es, only Xorg, or something.

and yeah it'll be annoying but you probably have to check the source for what the issue is with the mouse. Maybe it's ALSO a sdl issue. Or. similar.

I dunno, I haven't used the pi version yet.

@Truck @noiob I'll probably have to ask around and also try this game on the x86 version and see what happens mouse-wise.

@Jo @noiob do check github for the various things concerning ... well I'll just give the link

github.com/freds72/poom-sdk

... oh look:

Note: mouse support requires Pico8 version 0.2.2+, not yet officially out at the time of writing.

anyway: look, it's a "make your own poom" sdk and ... I mean, seriously... that's even more freaking amazing, that it was done in THAT manner.

@Truck @noiob Ah. Still on 0.2.18 here, so that would explain a lot. :blobawkward:

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