I think it's interesting that dice rolls in Powered by the Apocalypse actually represent something fundamentally different than they do in D&D and many other systems.
In the classic D&D paradigm a dice result is an effort value. You roll and do a 15 good job of persuading that diplomat, and 15 good may or may not pass the preexisting bar of persuasive enough. The number you roll entirely represents how skillful an attempt you made, and the difficulty represents the state of the world.
[cont]
Implicit in the way Powered by the Apocalypse treats dice outcomes is that the rolled value represents both the quality of the effort made AND the preexisting state of the world.
If you roll a 4 on attempting to persuade that diplomat, the failure might in part be because she was already unable to be persuaded. It also might mean that you were overheard by someone hostile in the adjoining room! The dice result retroactively changes the world's state. It's a waveform collapse.
Reading about the Gamist/Narrativist/Simulationist framework blew wide open my understanding of what tabletop RPGs *are*.
Poorly-formatted and crunchy, but well worth reading if you're interested in rpg theory:
http://www.indie-rpgs.com/articles/3/
Rambling about GNS perspectives for tabletop roleplaying games as they apply to myself
@starkatt I like it, but I think I either disagree with the author in the application of the framework or just don't understand it?
In terms of my behavior - what I find comfortable in game systems and how I tend to interact with rules, and what I do moment by moment during play - I fit the profile of the Simulationist to a tee ... but if you're looking at my *goals*, what I consider satisfying in a session or a campaign, I ... well, have some. I want to see my character do well. I want to see everyone have a good time at the table. I want cool moments created at the table. I want more than just "I played my part well in making the gears of this mechanism turn."
And I can't tell from the chapter if that larger-scale goal is something that the theory simply is not concerned with, or if the author doesn't acknowledge the possibility of contradictory priorities on different scales.
@starkatt from the names alone, we're probably narrativist.