Bastion spoilers
There's two moments in Bastion that have really lodged in my head as game design I'm not gonna forget.
The first was the in-game achievement/reward for killing n "beasts of the wild"... which (I think for most players) was completed upon first meeting and then killing an adversarial human.
It took a goal you'd been working towards and then subverted it to show the racist, imperialist nature of your society -- without any words spoken.
Bastion spoilers
This is a game where the Good Ending leaves 1 + 3/4th civilizations annihilated.
Bastion spoilers
@starkatt I think it does. I mean, as much a 'win' as can be salvaged in that situation.
None of the four survivors beyond Rucks (tangentially) had any real hand in the Calamity; both civilizations were all but wiped off the map.
It may not be able to be stopped, but there's still...space to heal, in the world after it happened. Hope that there's somewhere that hasn't been razed in the Calamity.
Sometimes that's enough.
Bastion spoilers
Which is... interesting. The moment that sold it for me was Zia saying "all of my best memories... happened after the Calamity, not before."
That, plus the heavy implication that rewinding time would just result in it happening again, made that being the Good Ending pretty obvious.