@chalcedony@octodon.social this one is just a classic z -> z^2+c, but it doesn't use iteration count, it uhh

basically the iteration records how close the orbit gets to zero on each axis and then returns a complex number representing that information, and i turn that number into coordinates from which to sample a texture

this is the texture i used for this image: cdn.discordapp.com/attachments

@typhlosion Oh is THAT how that works. I'm actually really embarassed I didn't figure that out even after you showed the gradient you used.

@typhlosion Hi I don't consider myself a coder anymore but I did write myself a mandelbrot renderer on my TI-82.

I copied it from a website but still.

@indi hell yeah, mine was on a TI-83+

also wrote a wolfram cellular automaton and figured out how to make a square and various flower shapes with the polar graph

@typhlosion Hell yeah, I was exploring 2d cellular automata years before ANKoS was published. :D I also did some hopalong and IFS stuff.

@typhlosion Basically this is all because one of my dad's coworkers pre-installed Fractint on the family 386 before giving it to us. I remember the first night we had that thing sitting at the kitchen table during dinner, just watching it render stuff. ^.^

Sign in to participate in the conversation
Awoo Space

Awoo.space is a Mastodon instance where members can rely on a team of moderators to help resolve conflict, and limits federation with other instances using a specific access list to minimize abuse.

While mature content is allowed here, we strongly believe in being able to choose to engage with content on your own terms, so please make sure to put mature and potentially sensitive content behind the CW feature with enough description that people know what it's about.

Before signing up, please read our community guidelines. While it's a very broad swath of topics it covers, please do your best! We believe that as long as you're putting forth genuine effort to limit harm you might cause – even if you haven't read the document – you'll be okay!