Tabletop talky 

I'm at the point where I need to build out the weapon system

I'm not sure how this is going to work yet. I know weapons can be within one size of you but i haven't figured out how to tie that info different weapon types yet.

I tried to build a dueling rpg once that focused on stamina as a primary stat for health and have done this before but this system wants to over simplify the weapons so I have to be very careful about how weapons function to ensure uniqueness

Tabletop talky 

Like I definitely want there to be four things to consider:

2h and light weapons function the same as the size system - each size up increases damage by 2 but reduces attack by 1. Harder to hit things but when you do you get extra damage.

I also want there to be a concept of modifiers a weapon grants you for style- a dagger increases your initiative for example, because it's easier to draw and wield though it's less effective at combat than other weapons

Tabletop talky 

So those modifiers are size, initiative, attack, and damage. I have a concept of balancing the latter 3 around a total 1 point bonus between each of the categories added together, and specialized weapons to do certain things (like a whip) are balanced around 0 but give you options in combat

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