subtooty, about D&D alignments 

I see alignment as a holdover of wargaming. My evil army can include gnolls, kobolds *and* neutal human mercenaries. Your good army can have elves, kirin and other neutral mercs. Put ‘em on the table and start rolling dice.

But on the personal scale of RPGs it falls apart. The idea that you can scythe through entire groups of EVIL groups and remain GOOD is ethically repellent to me, and really makes the game hugely about combat.

joking, about D&D alignments 

@Leucrotta the only good in universe are kobolds imo

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