postfurries, ego trips, hades, rpg mechanics, paracosms
That last reply of mine got me in the mood to design all the major players in postfurry (your characters, not your host organisms!) as Olympian gods with boon systems...
You are lavishly welcomed to join me in aggrandizing ourselves. XD I figure Rez's core mechanics are Fear, Confusion, Head-Noms, Loud Noises and Power Sits...
re: postfurries, ego trips, hades, rpg mechanics, paracosms
@Soreth You always project so much *calm* in the face of rough waters, so I'm thinking some kind of storm goddess who hands out a lot of willpower bonuses and nasty-thing-canceling effects... and occasionally a really high damage, high MP cost move because great tiamat even the Neutral Goods gotta get bitey now and then... <3
re: postfurries, ego trips, hades, rpg mechanics, paracosms
@zebratron2084 Oh good heavens yes, sometimes you really need to just reach out and BITE SOMEONE. :E :E :E :E