PROPOSED: Every aspiring video game designer must henceforth take at least one (1) course in each of the following subjects:
- Japanese aesthetics (preferably taught by a Zen monk)
- game theory (preferably taught by David Sirlin; if not, any other qualified sociopath will do)
- how to beat Rock, Paper, Scissors (preferably taught by William Poundstone)
I'm fucking tired of games that offer a host of play options and whistle-bells, but prove to only have one dull True Path through them.
@zebratron2084 Pretty sure we get shitty games like that for the same reason that we rarely get anything but forumlaic shitty movies. Market forces and the bumbling of excutives and producers in trying to figure out what their audience actually wants.