How is this not in Xanathar's? (D&D)
I'd like to take a moment to praise @orrery for the Eberron game they're running – https://www.worldanvil.com/w/the-destiny-crusade-literorrery – for being the sort of game in which our group has big plans but appreciates the little stuff.
The world has magical sentient metal-and-wood beings called "forged", and these comprise half the party (and slowly increasing). Our "base of operations" is a workshop where we fix up forged who've suffered damage that magic can't fix alone. Our characters live in rooms above the workshop.
And we have houseplants.
Can you believe that in D&D there are no rules or even mention of houseplants suited to the busy, frequently on-the-road lives of adventurers? These details matter.
How is this not in Xanathar's? (D&D)
@orrery I think we should be (and are) proud of that fact!
Who in the group do you suppose is most likely to name the plants?
re: How is this not in Xanathar's? (D&D)
@ElectricKeet @orrery Spark is totally going to tend the plants, naming not so much, but she would certainly respect and use the names someone else gave them.
After all someone gave her a name once.
How is this not in Xanathar's? (D&D)
@ElectricKeet Relic, Spark, and Medya.