A question I was just thinking about:
What video games would you choose if asked to make a list of classics?
I'm not asking for your favorite games--I'm asking, what would you call a classic in the same vein as the classics of literature or film; a game that every well-read (or "well-played"?) person should be expected to have at least passing familiarity with? (assume for the purposes of this that video games are generally considered a worthy form of art (they are, but not everyone agrees))
@Felthry ...every attempt I make to answer this question turns into a giant essay. Like, multiple kilobytes of text. I'm pretty sure I could come up with over a hundred games for a Criterion Collection-style archive and I'm pretty sure I could come up with enough games to fill a college semester for an introductory course with commentary on almost every example.
(The 'almost' reflects the gaps in my own education: I never got into 4X or fighting games.)
Just throwing some items on a list so I can stop and do anything else today:
- M.U.L.E.
- Depression Quest
- Gran Turismo 3: A-Spec
- F-Zero (on the SNES, not an emulator)
- Gone Home
- Left 4 Dead (maybe L4D2? idk, either one)
- Portal
- Mega Man 2
- Myst
feel free to ask for commentary on any of these
@packbat I'd love to see detailed commentary on your choices! We've never even heard of some of those. Why not emulating F-zero?
Gran Turismo license tests re: commentary on my other videogame reading list choices (474 words)
@Felthry They're a series of basic race driving skill tests in isolation. Acceleration and braking, basic cornering, a variety of different kinds of corners by themselves or in series ... basically practice drills on all the parts of driving a car in a sim racing game, like practicing scales for a musician.