@Nine to be fair the snes didn't have sprite scaling and rotation capabilities
that was done with the superFX 2 chip, which was basically a co-processor on the cartridge
@Felthry oh yeah almost certainly in that case. that must have been particularly taxing.
@Nine The black bar in the middle of the screen is not just a divider, it's actually basically a second vblank period in effect, where the processor stops drawing the screen to work on computing the second view
@Felthry yaya! I saw a video on that before (I have a feeling you linked it to me?) but I remember watching it and being like "oh DAMN that's SO FRIGGIN COOL! :O :O :O "
@Nine maybe! we have linked people to that video more than once, it's neat stuff
@Felthry i love cool programming tricks like that ^^
@Nine you should read up on fast inverse square root
@Nine possibly relatedd to the whole two views thing?