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tales of vesperia 

today we learned: it's possible to get a surprise encounter *and* an advantage encounter at the same time

by shooting an enemy with the sorcerer's ring the moment that you enter a cutscene area, while said enemy is near enough to the spot you spawn after the cutscene to trigger an encounter, on the rear of where you spawn, and get lucky that you get the dizzy effect instead of the angry or stunned effect

how the fuck did all that line up perfectly without even trying

re: tales of vesperia 

...should have screen recorded that but didn't think to until after posting this and it's been too long now

spoilers, reproducing the glitch re: tales of vesperia 

for anyone interested in reproducing this not-exactly-glitch (which I would like to see since *dammit* I feel really bad about missing that screen recording): this was the knight at the top of the right-hand staircase in the room right past where you fight Yeager in Zaude. the cutscene that triggered was the one where Patty finds the Maris Stella

augh i feel really bad about not thinking in time to screen capture that glitch, it's important for archival stuff

can someone please provide reassurances or something

actually i didn't save after so i can still try to reproduce it!! going to do that, hold on

Tales of Vesperia Definitive Edition spoilers 

got it! took like twenty tries but eventually it worked

it's not really a glitch, since the game seems to handle it just fine--it's just weird and not something normally possible.

re: Tales of Vesperia Definitive Edition spoilers 

@connie since I think you might find this mildly interesting

re: Tales of Vesperia Definitive Edition spoilers 

@Felthry Don't think I ever encountered this, interesting find!

@connie I can't imagine there's any actual use for it, though I did want to make some sort of record of it in case it's helpful for speedrunning or something somehow (I can't imagine how though)

I mostly find it interesting that the game handles that properly, and the "advantage encounter" and "surprise encounter" texts are actually shifted to not overlap or naything

@Felthry the text part is definitely the most surprising, it's such an edge case

@connie I wonder if maybe those messages use the same system as something else in the game that makes that happen

Maybe the level-up/new-skill post-battle notifications? for those it's normal to have multiple lines

@Felthry Documenting is hard when something unexpected happens - you did your best to record the information in text, and that's both valuable in and of itself and facilitates others recording the glitch

re: tales of vesperia 

@Felthry so do you start off both facing away from each other in that case?

re: tales of vesperia 

@Lioness it doesn't matter which direction the enemy is facing, just you

you get an advantage encounter by hitting an enemy on the field map with the sorcerer's ring, which does one of three things, chosen i think at random:

- anger the enemy, which turns them red and makes them chase you down ever outside the area they normally would
- stun the enemy, which turns them blue and makes them stop moving and also renders them impossible to enter an encounter with for a few seconds
- daze the enemy, which turns them white and makes them stop moving, and if you encounter them in this state you get an advantage encounter, where all enemies start out dazed

re: tales of vesperia 

@Lioness surprise encounters are just when an enemy hits you from behind. they make you fight with a random party instead of your chosen one

not the usual back attack mechanic, but certainly an interesting one

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