reminded that the usual input for blocking in fighting games is to hold the direction on your control stick away from the enemy and i don't even light fighting games but that makes me mad
that's some really weird input
-F
@noiob up to jump???? no that's even worse
-F
@Felthry it's pretty much standard in fighting games
@Felthry even in Smash which has Jump mapped to two buttons
@noiob that always felt weird to us in smash
-F
@Felthry I always turn it off
@Patashu it feels like a really bad control scheme though
and i'm just in a Mood today so probably more mad at this than normally would be -F
@Felthry it makes sense for gameplay reasons but I still hate it
(if you can block while walking forward, characters/strategies built around keeping the opponent at a distance & being difficult to approach don't work as good)
@lioness smash does this by just having you immobile when blocking -F
@Felthry The one fighting game I know, Fantasy Strike, has an actual reason for this! Some moves can "cross up", that is, end up behind the opponent after the move. If you think the opponent might cross you up, you have to hold the direction TOWARDS them to block it. It creates an interesting guessing game that wouldn't exist with a block button.
@Felthry I mean, up's already jump and arcade buttons are expensive, I guess