a lot of games lately have these cool dynamic shots that are VERY obviously pulled directly from a 2D storyboard artist's work and they look really dynamic and impressive in a way you can't really get without that 2D comic book artist style directing things
it makes me feel vindicated that i prefer 2D over 3D even though every game is 3D now
also they gave samus these very cold measured jerky soulless movements when she's pointing her gun around like the way sundowner in metal gear rising moves when he's being creepy, but then she goes back to regular human movements when there's not a threat going on or it's something she's already about to kill and isn't worried
it actually contributes a lot to the really nice "i'm a professional and i'm over this shit" image she has that she very much didn't in Other M
@kat speaking as someone who's been living with a martial artist for going on two years,
when someone who knows how to fight is about to fight, or even train to fight, their movements and demeanor becomes way more precise, measured, and - for lack of a better term - cold. not in a hostile way? but in the same way a tiger looks directly into a photographer's camera: "hello. I am death. do not interfere."
glad to know metroid dread nails that aspect of being a trained combatant.
@LexYeen it's like a liiiiiittle more machine-y in how the animation ramps up and dismounts than an actual human action would be, but it's definitely the same like "i'm doing this for practical reasons, not to make a point" coldness you get from trained fighters or soldiers, yeah
@kat headcanon, free to good home: that's the power armor helping.
@LexYeen i like to think it's because she's got that bird DNA so sometimes her motions are just a little jerky
@Felthry @LexYeen it's the first 30 seconds of a game from two decades ago i thought it'd be fine i'm sorry aaaaa