playing through undertale again reminds me of the variations of songs that aren’t actually included on the soundtrack
like the ANIME’S REAL, RIGHT version of NGAHHH! https://youtu.be/IcJ-wm0sZRs
honestly i wish more devs would do what the hat in time devs did and release a secondary soundtrack with basically every jingle and variation (except the ones they can’t release for legal reasons)
after the game is done, the soundtrack is what stays with me (and on my phone) and sometimes it’s the variation that has the stronger memory
let me hear the yoshi drums, the pitter-patter of spyro’s charging clawbs
this is why i end up with so many gamerips
@Dex This has me wondering if you even *could* do a proper soundtrack fora game like banjo-kazooie
with how the music completely changes between a bunch of different arrangements depending on various elements--the soundtrack could never really represent what you actually hear in-game, since the music changes as you explore the level
-F
@Felthry A Hat in Time however as @Dex brought up is actually a perfect example of "How do you handle the game doing dynamic tracks" like how Banjo-Kazooie did
You just string them in to one long that goes through the variations. For example "Welcome to Mafia Town" on the OST starts with the standard loop, then goes in to the next variation (the seaside) and so on
@DarkOverord @Felthry Yeah - my preference is them being split out into separate full tracks (which they are on the Hat in Time B-Sides album), but I’ll take one song with all variations if they’re all given proper time.
BOTW is one case where it wouldn’t work, as said - you could have the original stems, but it wouldn’t represent how the game layers them.
@Dex @DarkOverord I think to properly portray botw's soundtrack, you'd need software that implements the random bits. I just don't think there's any way around that; you can't use a normal music player.
-F
@Dex and then there's the way breath of the wild makes its overworld music really atmospheric by actually randomizing bits of it, after a random length of time it'll play a random one of several short bits of piano, with apparently some kind of logic involved to make things not repeat too frequently
-F