playing through undertale again reminds me of the variations of songs that aren’t actually included on the soundtrack

like the ANIME’S REAL, RIGHT version of NGAHHH! youtu.be/IcJ-wm0sZRs

honestly i wish more devs would do what the hat in time devs did and release a secondary soundtrack with basically every jingle and variation (except the ones they can’t release for legal reasons)

after the game is done, the soundtrack is what stays with me (and on my phone) and sometimes it’s the variation that has the stronger memory

let me hear the yoshi drums, the pitter-patter of spyro’s charging clawbs

this is why i end up with so many gamerips

i mean i don’t think an official paper mario: the origami king soundtrack release would have included all the low key versions of the battle tracks while you’re making choices

there’s a specific song on the psychonauts 2 soundtrack which has several ways it could be handled when they release that volume of the official OST, and i’m hoping it isn’t like most of the current youtube rips (just the verses without anything bridging them resulting in awkward cuts)

@Dex This has me wondering if you even *could* do a proper soundtrack fora game like banjo-kazooie

with how the music completely changes between a bunch of different arrangements depending on various elements--the soundtrack could never really represent what you actually hear in-game, since the music changes as you explore the level
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@Felthry A Hat in Time however as @Dex brought up is actually a perfect example of "How do you handle the game doing dynamic tracks" like how Banjo-Kazooie did

You just string them in to one long that goes through the variations. For example "Welcome to Mafia Town" on the OST starts with the standard loop, then goes in to the next variation (the seaside) and so on

@Felthry @Dex "Subcon Forest" is an 11 minute track as a result of this, but that's just ensuring the dynamic loops are represented.

@DarkOverord @Felthry Yeah - my preference is them being split out into separate full tracks (which they are on the Hat in Time B-Sides album), but I’ll take one song with all variations if they’re all given proper time.

BOTW is one case where it wouldn’t work, as said - you could have the original stems, but it wouldn’t represent how the game layers them.

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@Dex @DarkOverord I think to properly portray botw's soundtrack, you'd need software that implements the random bits. I just don't think there's any way around that; you can't use a normal music player.
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