so, My Time at Portia on Switch is... .. mhmm....
...look, the game is good, lovely, a lot of fun, i'm really enjoying it, but the port is... pprrreeettty bad.
like, not much effort has gone into it. help messages STILL refer to "right click" as if you're on PC, and it's riddled with bugs and SO much jank. Performance is spotty at best even after a clean boot of the game and the system, and it has a tendency to crash after long periods of play.
I assume the PC version plays and handles better, but I wouldn't know. In general though, from what I know is definitely NOT part of the janky port nature of the switch version, is that the game does not... tell you enough things, or soon enough. The Day of Memories event I failed utterly at because I had NO idea what I was meant to do, when, or how. Nothing was signposted or explained at all. This is endemic to lots of stuff in game.
@Felthry (to give you some context, Studio Wildcard's Ark Survival Evolved is a barely functioning, glitchy, incomplete and wildly unbalanced multiplayer survival crafting game in the UE4 engine.
Now, see, the UE4 engine is really good, theoretically. Somehow they managed to make that engine make a BAD game, one that barely runs, and one which is filled to the brim with errors.
@Felthry Other studios have used the UE4 engine previously, and after, to do quite similar things, that actually RUN, competently. but Wildcard just... didn't. aaaaand then they tried to sell a reskin of it but based around pirates, called "Atlas". that uh... appears to have died ignobly.
But yeah, they're... a dodgy company, and the switch port is downgraded to run on the hardware, but even glitchier and MORE broken. it's a wonder ninty even let it ON the store.
@Felthry Ark Survival Evolved on the Switch.
like, i mean, the game on PC is a trashfire anyway, but... wwwwow somehow they managed to take that, and port it to switch, instead of taking the relatively stable and functional (if very cut down) MOBILE port and porting THAT to the Switch, they tried porting the PC version with everythign.
it uh...
it went about as well as you can expect.