so, pokemon stadium 2 has a mode where you can just play the game boy games in it
why did they not make it use the pokemon stadium engine for battles when doing that? -F
@Trinket they have all the code to load pokemon data from the gameboy game, i feel like it would have been possible
small engine differences aren't that important considering you're, iwrc, limited to singleplayer anyway, so there's no risk of a desync (which does *so many* weird things in gen 1 and 2)
-F
@Felthry I guess they could (from the Game Boy game's perspective) just have it skip the battle entirely and then inject whether it was a win or loss and the updated state of the party... That still sounds like a looot of trouble, it seems like something fan hackers might be able to do but still sounds very hard for 1990s Game Freak imo
@Trinket yeah, that's what i had in mind
probably too difficult for a small team on a deadline though yeah
-F
@Felthry Integrating that into the emulator sounds hard to begin with, but also the Stadium engine was reprogrammed from scratch in C and has various small differences from the Game Boy games' engines, which were programmed in assembly