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@socks huh

to a native english speaker, or at least to us, they're *very* distinct
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@socks pronouncing it /tʃiːs/ instead of /tʃiːz/
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@kat why is everything 3d now, 2d is still good
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@kat seriously what were they even thinking with other m

i'm glad it didn't kill the series
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@lioness what can we do about it because we really can't function like this much longer
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i don't really know what to do about this and it's really becoming a big problem
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@fluxom_alt i would kind of like to meet this grace sometime
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it feels like we have no energy lately, only really badly no energy, because we have so little free time

and we have what most people would probably consider plenty of free time but i think we just need more of it than others
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@sharkNserg in the case of nethack at least, it's rather uncommon that you find ghosts, they don't always spawn. if they did it'd probably become impossible to get past the first floor after a few particularly unlucky runs...
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@sharkNserg I feel like that is a mechanic zombiu probably took from roguelikes in general, because I know nethack isn't the only one that does that--I think angband has a similar system
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@sharkNserg I like the idea of a game where you can see all your other characters just chilling at the save points they last saved at, though
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@sharkNserg they attack you, if you beat them you get a piece of equipment that that character had on them when they died
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@sharkNserg oh!! nethack!! it only has one save slot, but it's possible to encounter ghosts of previous runs on the floors they died on
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@sharkNserg oh I guess any game with multiple save slots and unlockable hard mode/ng+/whatever would also technically count
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@sharkNserg the game has multiple intro cutscenes that play depending on story progress, so that you don't get Huge Spoilers when you watch the opening movie after turning on the game

in order to deal with having multiple save slots, Wild Arms 3 actually doesn't play the intro movie until you've loaded a save
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@sharkNserg Wild Arms 3 actually had to go out of its way to *avoid* this, weirdly enough
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