why are game genres so badly named
RPGs are rarely about role-playing and far more about experiencing a story (particularly JRPGs; WRPGs and cRPGs are more focused on the RP part of the RPG)
FPSs aren't necessarily about shooting and being first-person, they're about reflexes and fast-paced action. just going by the name alone, Metroid Prime (very clearly a metroidvania) and Portal (very clearly a physics based puzzle game) would be FPS games, which they really don't fit in with the rest of
it does exactly what it says it does: it attempts a number of different ways to crash your browser (only after you tell it to though)
I like that https://www.crashmybrowser.com/ exists
re: mh -
okay apparently internet is back now
that was about three hours of what ffelt like some kind of psychological torture or something
mh -
aaaaagh having internet out is such a horrible experience when internet is your only way of interacting with people, especially when it's somehow out in a way that makes it so that I can _see_ things people say but I can't say things back and I get all that anxiety of "what if they get worried, what if they think we're in trouble or somethin gbecause we're not responding" and i can't even post this right now as i type it because of it and i have no idea when it's going to get fixed and aaaaaaaa
this is worsened by the fact that most of the things we do to help cope with stress require an internet connection... and when the stress itself is over not having an internet connection it kind of compounds on itself and just makes it way worse
i just want to at least know what the hell is going on
if you aren't aware, the original game had a system where spyro would accelerate from a stop when you pressed any directional button, so quickly tapping the button would allow you to move a very short distance, and pressing to either side while holding forward would allow you to get more angular precision based on how long you pressed the side button; it works really intuitively and we've only ever seen it in spyro and super mario 64 ds
maybe i had a point when i started but i forgot it somewhere along the way and that's okay
re: thoughts on video game controllers, long and rambly, sega addendum
in case you can't tell, we've never used most sega controllers. just the dreamcast one
re: thoughts on video game controllers, long and rambly, sega addendum
sega's master system had exactly the same controller layout as the NES it was competing against, minus start and select, and then their Genesis (Mega Drive to EU people) added a start button and a C button, making the only three-face-button controller we've ever seen
there was also a six button genesis controller but i don't know if anything ever used that (might have been used by sega cd and 32x games, which used the genesis hardware as well in one of the most confusing moves anyone in the video game market has made ever)
the game gear had no C button but was otherwise the same button-wise as a genesis
the sega saturn had six face buttons, a start button, and two (digital?) shoulder buttons in addition to a dpad, and also had an alternate controller that looks horribly uncomfortable and which had all the same stuff plus an analog stick, in addition to a +/◯ switch that I don't know what it does
then the dreamcast had a dpad, an analog stick, analog shoulder buttons, four face buttons, and a start button in a weird uncomfortable layout. it also had a slot for a VMU which was a sort of add-on and sort of handheld (with a dpad and two buttons, gameboy style)
then sega stopped making consoles
re: thoughts on video game controllers, long and rambly, 3/3(?)
nintendo did whatever the hell it was they did with the wii but then went back to conventional with the wii u and switch, though oddly both of those had two digital shoulder buttons on each side, no more analog
also the original xbox had two extra face buttons i forgot to mention, white and black, though they did away with those for the 360
as handhelds go, the gameboy had the same buttons as the NES; dpad, start, select, A, B, and that's it. the gameboy color didn't change that
the gba added shoulder buttons, L and R, though still only had two face buttons
it wasn't until the DS that we got proper four face button controls in a handheld, the same buttons the SNES had. then the 3ds added an analog stick on the left in addition to the dpad, and the new 3ds added a right analog stick, which is really more of a trackpoint nub, as well as two more shoulder buttons that as far as we've seen nothing actually uses
sony's psp had the analog stick and four face buttons from day one, but it didn't do anywhere near as well commercially as the ds, and the vita added the second analog stick but it did even worse than the psp and i think sony gave up on handhelds after that. the psp and vita both had just the two digital shoulder buttons
microsoft never did handhelds at all
re: thoughts on video game controllers, long and rambly, 2/3(?)
each system also did their own unique thing
the ps1 controller was a straight copy of the snes controller at first, except with two L and two R buttons. when analog controls became a thing, they just added two analog sticks on their own little nubs sticking out of the controller, which puts the left stick in a somewhat awkward position for use as the primary control method instead of the dpad
nintendo introduced analog controls along with a completely new console and new controller design so you ended up with the weird three-pronged thing that took the SNES controller's buttons and stripped out X, Y, and start, added an analog stick, and added a Z button and four C buttons, but you basically have to use either the analog stick and Z button OR the dpad and L button because of the way the controller is laid out. I guess you could use both if you sacrifice the A, B, Cx4, and R buttons though, wonder if any games did that
they fixed all that with the gamecube though, great controller that
microsoft had analog control in mind from the start, so they made basically the same overall layout that's used for most things today, with the left stick and face buttons in the places your thumbs most naturally rest and the dpad and right stick between those
Nintendo also used the microsoft layout on the gamecube and switch, though the wii pro controller used the sony-style layout and the wii u gamepad and pro controller used the... inverse-sony layout? with the sticks above and outside the dpad and face buttons, which was an interesting choice
nintendo was the first to have analog l/r buttons on the gamecube, though microsoft's xbox was in development at the same time and also had them
sony's playstation 2 only had the same digital l and r buttons as the ps1, though it had two of each in contrast to nintendo's analog l/r + digital z buttons and microsoft's analog l/r buttons
the x360 and ps3 both went the route of having one analog and one digital on each side, which I understand the xbone and ps4 have continued
Plural system of three, Felthry, Alaric and Rosemary. We'll sign posts with a -F, -A, or -R.
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