game design, 4x games and colonialism
had a thought about 4x games, civ in particular
you always have the generic "barbarians" faction who are in game design terms meant to just give you some fodder to train your early military against before you meet other civilizations
what if you had a game where, instead of that, or perhaps in addition to that, all other players' civilizations and all city-states appear as barbarians until you research the appropriate technology to communicate with them
*in particular*, ones who start close to you (perhaps on the same continent?) would be easier to initiate contact with, while ones who are far away you won't be able to have your civilization view as equals until well past the age of exploration, on the grounds that their culture and language is much too different for your age-of-exploration colonialist empire to recognise as civilized
it'd also help if starting times and/or technology costs were staggered or different for each player, so that there can be a significant imbalance even for players who know how to play the game
this would definitely give the player a bit more of an understanding of how Bad colonialism is in general by giving a more realistic simulation of how it happens, i think
Boktai has been completed! That was not as hard as we remembered it being.
I think I'll be streaming Ys next, take a bit of a break from Boktai. I will do the full Boktai series eventually though! We have Boktai 2, and a fan translation of Boktai 3, ready to play whenever.
Probably? won't be doing Lunar Knights though.
But anyway, get ready for the next stream to be something entirely different!
Last time, we took down Carmilla in Sol City, the terribly-designed city in the sky--and lost our favorite floatbuddy in the process. Now it's time to move forward and find out just what Sabata is up to, and what he wants from us. And, perhaps, who he is as well?
Continuing Boktai: The Sun is in Your Hand at 10:30 CDT (UTC-5)! That's fifty minutes from the time of this posting.
Last time, we took down Carmilla in Sol City, the terribly-designed city in the sky--and lost our favorite floatbuddy in the process. Now it's time to move forward and find out just what Sabata is up to, and what he wants from us. And, perhaps, who he is as well?
Continuing Boktai: The Sun is in Your Hand at 10:30 CDT (UTC-5)! That's fifty minutes from the time of this posting.
that's not to say the hardware had nothing going for it at all though. it's maybe 30% hardware and 70% great composers
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