Last time, we died multiple times, finally made it to Solomon Shrine, took down the evil wizard Jenocres, and then rescued a mysterious girl who no one seems to know from the shrine's basement. Now, it's time to go see what's going on in the depths of the shrine, since we still haven't found this mysterious black-robed figure people are talking about who stole the village's silver bell.
Ys I: Ancient Ys Vanished: Omen continues at 11:00 AM CDT (UTC-5) at https://www.twitch.tv/felthry!
( @connie not sure I understand why you're boosting that now! the stream's been over for a while now )
rent strike?
so uh
how does a rent strike actually work anyway
people are talking about it and we?? might want to participate? but don't know exactly what to do, how to not just get kicked out or forced to pay or
but our rent prices have been going up and are about 10-20% higher than they were when we started living here so
The stream will be at 10:00 AM CDT, one hour and twenty minutes from now, or twenty minutes from when this poll closes!
So today, I'm going to stream Ys I: Ancient Ys Vanished: Omen!
But the version I'm planning to stream has some Options that I want to let you all decide between!
Do you want to hear the 1987 PC-88 original soundtrack (sample: https://www.youtube.com/watch?v=Tg70RXEc2QE), the 2001 Ys I & II Complete version (https://www.youtube.com/watch?v=y-WeYm9Yg5Q), or the 2009 Ys I & II Chronicles version (https://www.youtube.com/watch?v=7n6Qmi4EYhA)?
game design, 4x games and colonialism
had a thought about 4x games, civ in particular
you always have the generic "barbarians" faction who are in game design terms meant to just give you some fodder to train your early military against before you meet other civilizations
what if you had a game where, instead of that, or perhaps in addition to that, all other players' civilizations and all city-states appear as barbarians until you research the appropriate technology to communicate with them
*in particular*, ones who start close to you (perhaps on the same continent?) would be easier to initiate contact with, while ones who are far away you won't be able to have your civilization view as equals until well past the age of exploration, on the grounds that their culture and language is much too different for your age-of-exploration colonialist empire to recognise as civilized
it'd also help if starting times and/or technology costs were staggered or different for each player, so that there can be a significant imbalance even for players who know how to play the game
this would definitely give the player a bit more of an understanding of how Bad colonialism is in general by giving a more realistic simulation of how it happens, i think
Plural system of three, Felthry, Alaric and Rosemary. We'll sign posts with a -F, -A, or -R.
Autistic, 20-something, anxious mess
Please introduce yourself before sending a follow request.
#FelthrysVGMSelection for my music picks.
Current avatar by @hi_cial