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blue LEDs stopped being cool like 15 years ago, can we stop putting them on *literally everything*
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the Hearth :ms_agender_flag: boosted

assistance request, paypal link 

ok so, when it rains, it pours. @Tryn#5277 &co are currently back at thier parents house trying to get some things packed up to bring over here to finalize their move in with us and... went to boot their computer which they'd left behind and it didn't boot.

They thought the power supply died, they rush shipped a new one out, and that didn't fix it so... as far as they can tell the motherboard died and will have to be replaced.

they *cannot* function without their computer and won't be able to pack their stuff without it. we've we might technically have the money to rush ship more parts out right now but it's not *spare* money, it's directly pulling out of stuff we need later this month...

paypal.me/nautileesys please, anything helps.

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we're playing on the switch by the way, other releases might have this problem more under control

i think the most noticeable thing though is that... instead of having different models for things that are far away to save on resources they just... have different *framerates* for things that are far away

enemies that are more than a few feet away from the camera (it really is super close) will be animated more choppily, significantly so in many cases
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the Hearth :ms_agender_flag: boosted

how do people do this whole "having energy to do things" thing
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playing ys 8 has really got us to understand what people mean when they complain about games having unstable framerates

most games that we've played seem to manage it well if they're on console (we barely noticed the one in hyrule warriors that people said was super noticeable) and/or our computer is powerful enough to keep a steady framerate most of the time on pc

but this one... it's a good game but the framerate problems are very noticeable
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well that sure is a *fascinating* mechanic for this video game to introduce, let's see, twenty hours in???

-R

how do people do this whole "having energy to do things" thing
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the Hearth :ms_agender_flag: boosted

Random thought: headless person with a magic "my eyes are up here/down there/over there" shirt that always points towards wherever their head is
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did you know: the official soundtrack to pokemon ruby/sapphire included this amazing remix of the champion battle music:

youtube.com/watch?v=AHx5IcShN2
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someone who may or may not be named Gustav is ambigugus
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watching a video about breath of the wild glitches and

one of the steps in performing this glitch is "continue finishing the great plateau as normal", except during that it shows link blowing himself up to fling himself up to a shrine that's several hundred feet above him
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i don't have the energy to have the energy for things
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you know what would be a really useful feature for kicad? being able to tell it that these two nets are at the same high voltage so they don't need the huge clearance between each other that they do to every other net
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this game has exactly the same sound effect for when you kill a wolf-type enemy as the castlevania series
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apparently, there's a glitch in breath of the wild where

okay so when you throw a large rock, it temporarily has a state applied to it that makes bokoblins run away from it, because of course you'd run away from a rock the size of your head flying at you

if you throw the rock and pick it up quickly enough, that scare-bokoblins state can get stuck on the rock, so that as you carry it around bokoblins will run away from you in terror
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every time we see someone use the abbreviation LDR we go through "light dependent resistor? no that's not what they mean wait maybe they meant that youtube person lazy dgame reviews wait no... church of latter-day rsaints?"
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