In a similar vein, air conditioners are everywhere, but no one seems to make fire, earth, or water conditioners.
It's the little touches that really make a game. Case in point: In Metroid Prime 2, whenever you enter a save station, Samus slumps her shoulders and looks ever so slightly downward, in a way that conveys very well that she's _tired_. She knows she has to continue on, and she takes a deep breath and straightens up immediately after saving, but that brief moment of vulnerability really shows you that Samus is a _person_, not just some kind of idealized force of good.
you could take this in a lot of ways, and I bet some of those ways would be better than my thoughts on it, but I was just thinking about how there are games that are literary classics in their own right, like Tales of Symphonia or Suikoden
no other job that we know of has made such a complete transition from job to machine. Some have made a partial transition; words like "dishwasher" can mean either the job or the machine.
In the Metroid Prime series, there are a couple indications that the space pirates find metroids cute. The first two games (and maybe the third) both have notices posted in space pirate areas saying that unauthorized feeding of metroids is not permitted, and that metroids are not pets, and I just came across a caged metroid in the second game that the scanner says has indigestion from eating pet treats and space pirate rations, which disagree with its digestive system
Plural system of three, Felthry, Alaric and Rosemary. We'll sign posts with a -F, -A, or -R.
Autistic, 20-something, anxious mess
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#FelthrysVGMSelection for my music picks.
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