general questions about VR 

Would someone please direct me to (a) solid primer(s) on current VR hardware and software, guides for buying equipment, what's possible to do in it (for end-users, not coders), and how to create things in it?

I'm asking for resources that the VR community already likes for being highly useful and shares by word of mouth, not stuff from the front page of a Google search.

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general questions about VR 

@frameacloud ThrillSeeker's video series (m.youtube.com/c/ThrillSeekerVR) is fairly comprehensive, particularly the most recent three (at this writing).

It doesn't cover how to create things in it, but that answer is "learn Unity" for the vast majority of VR applications currently released (including social games like VRChat).

general questions about VR 

@frameacloud Also, if you do find your way into experimenting with VRChat or one of its competitors (note: most have desktop support, no headset required), lmk and we can give you the general tour.

re: general questions about VR 

@Goldkin @frameacloud I know I wasn't the direct target of this post, but thank you nonetheless for sharing these resources! I've been wanting to learn as well.

Although I will say in regards to the Unity game engine, isn't the Unreal Engine a viable option too? Or doesn't that see much VR usage (not sure if that'll change either with the latest release coming in some months)?

re: general questions about VR 

@VK3VKK @frameacloud Unreal sees some usage as an engine, but for whatever reason, Epic Games hasn't been as supporting of VR workflows as Unity has been.

So many of the existing import pipelines and assets skew towards Unity currently.

re: general questions about VR 

@Goldkin @frameacloud Ah, that explains why I see a lack of Unreal Engine being used in the VR space. Thank you! ^,==,^

Probably a good thing too, sort of... Tencent is not seen as the 'friendliest' of companies. Especially with their dealings with the CCP.

general questions about VR 

@Goldkin

Thank you!

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