general questions about VR
Would someone please direct me to (a) solid primer(s) on current VR hardware and software, guides for buying equipment, what's possible to do in it (for end-users, not coders), and how to create things in it?
I'm asking for resources that the VR community already likes for being highly useful and shares by word of mouth, not stuff from the front page of a Google search.
general questions about VR
@frameacloud ThrillSeeker's video series (https://m.youtube.com/c/ThrillSeekerVR/videos) is fairly comprehensive, particularly the most recent three (at this writing).
It doesn't cover how to create things in it, but that answer is "learn Unity" for the vast majority of VR applications currently released (including social games like VRChat).
re: general questions about VR
@VK3VKK @frameacloud Unreal sees some usage as an engine, but for whatever reason, Epic Games hasn't been as supporting of VR workflows as Unity has been.
So many of the existing import pipelines and assets skew towards Unity currently.
re: general questions about VR
@Goldkin @frameacloud Ah, that explains why I see a lack of Unreal Engine being used in the VR space. Thank you!
^,==,^
Probably a good thing too, sort of... Tencent is not seen as the 'friendliest' of companies. Especially with their dealings with the CCP.