It's still weird to me to see VR platforms marketed as niche gaming platforms or productivity hardware, when like 95% of how I use it is for body positivity and so I can pet/be pet by friends.
@Leviamicky True!
@Goldkin must pet big derg
@Goldkin I think the people market VR struggle to sell the platform to wider audiences.
Just saying "Be a dragon!" is not that popular.
@Ravtrag Tbh, I feel bad for folks for whom "be a creature" isn't even slightly enticing.
Because the funny thing is, getting someone into VRChat and any headset for like 5 minutes is a life-changing thing, even outside of our circles. I just wish that were easier to communicate without experiencing it.
@Ravtrag Funny thing is, Facebook of all companies almost communicate this in their current marketing blitz of someone putting on a headset and being transported into a roleplay setting.
It's just that so many ads oversell that kind of experience, they have trouble communicating that's what it's actually like.
VR, AR, SL, marketing
@Goldkin Even now, nobody really knows how to sell Second Life. =:)
(Reminds me, I should check sometime how their alpha testing's going on the (fiiiiiinally!) mobile version. Reports suggest it really does what it needs to! It's long baffled me why the Lab ignored phones and tablets, even as the high end devices' power crept up. Heck, now we've got literal laptop power in things like the M1 iPad Pro!)
VR, AR, SL, marketing
@porsupah I'll be interested in hearing about it! Because that's going to finally make it very accessible
@Goldkin you're not the target audience of that marketing, i suppose, since mostly all they're aimed at is content consumers.