It's still weird to me to see VR platforms marketed as niche gaming platforms or productivity hardware, when like 95% of how I use it is for body positivity and so I can pet/be pet by friends.

VR, AR, SL, marketing 

@Goldkin Even now, nobody really knows how to sell Second Life. =:)

(Reminds me, I should check sometime how their alpha testing's going on the (fiiiiiinally!) mobile version. Reports suggest it really does what it needs to! It's long baffled me why the Lab ignored phones and tablets, even as the high end devices' power crept up. Heck, now we've got literal laptop power in things like the M1 iPad Pro!)

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VR, AR, SL, marketing 

@porsupah I'll be interested in hearing about it! Because that's going to finally make it very accessible

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