atlyss
@gardevoir Personally, I've found that the weapon masteries and utility spells give a lot of mileage, but the direct damage spells... not as much yet?
For example: Sturdy and Rage are strong enough to build just about anything around as a Fighter, especially a weapon mastery. 8s of invulnerability paired with huge damage is very, very good.
Bandit gets mobility and stabby pieces, which build nicely. Mystic gets... a lot of spells with unimplemented elemental mechanics?
atlyss
@gardevoir Anyway, I've done a lot of Bandit and took Warrior and Mystic to 11, and I agree that the RPG side needs... something.
My touchstone is, oddly, One Step from Eden/Duelists of Eden. That tells me that if there were a better rhythm to attacks and parries, and themes that were more clear to build towards, it'd be much easier to digest and play with the RPG pieces on offer.