covid-19, preparedness, uncomfortable science
Takeaways from my reading of it:
1. Asymptomatic cases are primarily responsible for community spread.
2. There is a lag time of up to two weeks between figures being reported and the number of cases in the wild.
3. When accounting for clusters and other factors, morbidity rate from illness is closer to 0.5-0.9%.
4. However, that rate is much higher when medical facilities are overrun by severe cases.
covid-19, preparedness, uncomfortable science
Despite the alarmist URI and use of crude extrapolation methods (clustering, simplified mathematical models without more available data), this is the best explainer I've seen so far on how to interpret data from media reports and what to expect the spread and impact of covid-19 to look like: https://medium.com/@tomaspueyo/coronavirus-act-today-or-people-will-die-f4d3d9cd99ca
@chr In these matchups, the water nation should have swept the board on type advantage. Which... checks out, tbh.
unfiltered but probably okay
This is a phenomenal article from Oxford on every aspect of #Covid19 / #Coronavirus (hat tip to @WilliamCaryHall@twitter.com and @ramez@twitter.com): https://ourworldindata.org/coronavirus
uspol, pragmatic, way more serious question, but not the most negative?
@Kyresti Folks have already said focus on local, and that's as correct as it's ever been.
That, and biding our time while the current fascist septuagenerian ruling class slowly dies off from old age, while focusing the fight against the younger generations of fascists.
synththoughts
imagining a synth that has floaty hardlight limbs as a workaround for weaknesses in her hardlight generators
basically they're really good at exerting force relative to themselves / her body (pushing up from the ground, pulling or pushing on things) but a bit sucky at dealing with... making hardlight surfaces and constantly dealing with stuff like interactions with air - it's possible but drains power quickly, the more surface and volume the quicker
so she just has really simple floatylimb holograms to use as little power as possible while indicating where her hardlight generators are currently "working" (so someone doesn't wander a limb into there and get shoved or something) and a simple pawprint shaped actual hard surface at the end.
synththoughts
@nautilee (Are boosts okay?)
@JulieSqveakaroo @chr Which I guess is another way of saying Team Ninja titles have always felt more about level memorization than any other form of feedback loop to me, and I steer clear of that type of game entirely. I do not want to be the guy, thanks.
@JulieSqveakaroo @chr The genre also prefers a tight feedback loop, low randomness, and enough information for the player to adapt, which Team Ninja is... not good at compared to other developers.
My touchstones for them are Ninja Gaiden and Other M, and I do not look back at them favorably.
Which I guess is why I've generally preferred newer iterations of Monster Hunter and action RPGs that are difficult without making it the games' entire identity.
@mawr I'm trying and failing to make a CSS reference about this, and instead find myself nodding approvingly.
bird
If they're a crow, they're pretty big. Those are full scale cinder blocks to scale, and it appears to be about 1/3 meter tall when standing?
@salameleon@snouts.online @Veladynee (And don't even get me started on where morph ball ended up.)
@salameleon@snouts.online (I'll also be completing my own blind play of combo rando later this evening.
@Veladynee can vouch for just how insane the item placements have been so far, including required scamfish, lamp in its literal worst location for my seed so far, a soft lock hammer, and Varia in dark cross. Which I guess is one way of learning.)
Dragon. Agender, otherkin, occasional artist and writer, infosec engineer, in about that order. Avatar by Xeirla. Singular they/them preferred.
Also on @Goldkin (meow.social) for follow requests that don't work here.