@kat Not my message, but unashamedly made exactly this joke somewhere later >..>
re: elden ring hot take, with mild spoilers
@Aradia Indeed. :p
re: elden ring hot take, with mild spoilers
@Aradia I guess it makes sense that it's specifically constructed challenges without much appeal to the plot, and the mechanics of combat and jolly coop are very polished. It's just weird to me to go through the motions of constructing an entire world, but to have it serve primarily as a funnel between encounters. Hence the Disney World analogy.
But I can't really argue against that being the intended experience or delivering well on it.
re: elden ring hot take, with mild spoilers
I mean, the game is good, I think? But this specific thing feels so completely alien to me somehow.
elden ring hot take, with mild spoilers
The weird thing about scaling up the Dark Souls model of "everything wants you dead" to a larger continent is it produces this weird uncanny valley in which absolutely nothing else is happening in the setting until you arrive.
No one is knitting, or writing, or just generally thinking about what to do with their long existence; they're just shambling along until you somehow happen to arrive, and their only response beyond brief snatches of dialog is to choose carefully practiced violence.
And I mean, that made sense when we're talking about a cursed undead kingdom in which everyone, including the castle guard, is slowly losing their sapience to carnal instincts subservient to a primal power. But in this setting, it... really does not make much sense, and it feels off in a significant way.
It's like going to Disney World, except all of the attractions specifically want to kill you, and your only agency in the experience is Y to talk or any other face button to violence. And even with playing most of the other games in the series to date, I find myself having trouble relating to this experience.
Ukraine talk
@Kyresti Yep, that about sums it up.
Also the part where they've been building up incrementally to this for decades, only for it to unravel... like this. It would be laughably pathetic were it not such a humanitarian crisis.
homebrew ddr pad, build photos
4. Everything in this is user-replaceable and buildable from first principles (including, technically, the sensors and IC, but sourcing those is waaaay easier), meaning if a component fails or a manufacturer closes shop, the thing will continue to be serviceable with small repairs.
Wish I could say the same about most of my other hardware, tbh.
homebrew ddr pad, build photos
When the sensor is activated (and its resistance is lowered), electricity follows down that path. Otherwise, it terminates to ground.
It works pretty well on a breadboard, but a PCB that parallelizes these better would make for a tidier build.
3. The code provided by teejusb/fsr supports an arbitrary number of sensors. You can scale this up as far as your controller has analog pins and build some absolutely complex sensing kit with this.
homebrew ddr pad, build photos
The pad now works, and it's been super comfy to use (even compared to rev 1).
Some build observations:
1. The keeyees pro micro we used only has 9 analog pins, and 8 of them were purposed for the build. My wiring shorted two together somehow, but the build continues to work happily despite it.
2. The build guide doesn't tell you this, but each circuit is very simple. Each analog pin is connected to two circuits. (more)
mild ff1 spoilers to backstop a joke
@kat "Hey, those 10 seconds were like 9000 years because of time loop shenanigans, stuff happened!"
@qdot Oh nice, I somehow missed their posting it there. That's going to make this much easier.
@qdot I was thinking something dumb and simple on my end: intercept the Bluetooth calls the app makes, then call a canned set of animations or blendshapes mimicking it in VRC while it plays on the tail.
Would be easier if they have an API, but haven't found any docs pointing in that direction.
@qdot Already have time this weekend planned to see if I can intercept Mitail commands and control my tail with it in VRC.
Can't wait to see what folks do with OSC.
re: homebrew ddr pad, build photos
@Felthry It's an ElectroCookie! It's a really nice halfway point between a breadboard and a protoboard, and I absolutely love them.
homebrew ddr pad, build photos
Revision 2 of the pad, which supports doubles, is coming along well.
It's smaller than a regulation pad on the edges, but should be super comfy for exercise once we connect it up.
thinking about the old ptcg deck where you ran one mewtwo and 39 psychic energies
you could make mewtwo invulnerable every turn, but doing so meant you couldn't do anything productive
and at the time, the opening hand rules were "if your opening hand contains no basic pokemon, reveal it. shuffle your hand into your deck and draw 7 cards. your opponent draws a card. repeat this process until your hand contains a basic pokemon."
so as long as that happened at least once, your opponent has drawn more than you
play the mewtwo and repeatedly make it invulnerable until your opponent decked out
I'm so upset with Google and the future of the internet today
@mawr The only software I've been happy with over the years is upheld by RFCs, and I've... really come to appreciate them. By comparison, I've learned to expect whatever the fuck private companies build as platforms will eventually and inevitably decay or betray me.
I just wish more folks were still using the former vs the later when building their software, beyond email clients and older RSS readers. :|
Dragon. Agender, otherkin, occasional artist and writer, infosec engineer, in about that order. Avatar by Xeirla. Singular they/them preferred.
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