@vahnj oh btw the barbarians are brutal in civ 6, just fyi
More usefully:
* If a scout sees your city and gets either off your map or back to an outpost, 2 to 5 barbarians spawn against you
* Barbarians always have military tech equal to the strongest military tech of any major civ in your game, and also horses if they're near horses
* Barbarians are mostly your own pissed-off citizens; prioritize any luxury resource immediately to reduce barbarian pressure dramatically
@vahnj Barbarian outposts only spawn outside of every civ's territory and vision, and the game gives up quickly if its attempt to spawn a new outpost fails, so barbarians drop off dramatically as civilizations expand; this is more pronounced on smaller maps b
@Kistaro these are really great tips thanks!
Do harvested resources come back? I haven't tried it out as I'm worried it goes away forever
@vahnj No, once they're gone, they're gone. Better to harvest them than just drop a district on them, though. There's a late-game sweet spot when they're worth the most but are still useful (mostly production).
@vahnj A corollary of the second point: if you are under attack by barbarians who keep re-scouting you, more tech Will Not Help because the next barbarian spawn will use it while you still have to build or buy defensive units.
Another one: your military tech advances in the ancient era put substantial pressure on every civ in the game even without any saber-rattling from you, because it makes their barbarians worse, not just yours. But don't study anything you aren't prepared to fight.