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Oh, that's weird... One line of dialogue in Itadaki Street 2 has a character that seems corrupt. Specifically, it tries loading a 1bpp 12x12 character from $8B:4DC9, which is way out in RAM...

I don't know if this address has any valid data when/if this text is normally loaded in-game, but no other text uses this value or any similar value, and any other text that uses a variable from RAM uses a control code and has special handling for it.

awoo.space/media/1Mnru31_AQTRK

I feel like I'm doing less actual disassembly now and just fighting IDA nonstop instead. :\

awoo.space/media/-IjtNinZF7H9M

More good pinball scores from this weekend~

I missed ranking into the high scores on this machine by 150,000,000...
awoo.space/media/1phOxfsXoCDnf

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