Oh wow, this is neat.
So, when choosing AI characters you can play against, there are actually two different lines that can appear! I didn't notice that there were multiple lines until I was reading through what @WTCGames@twitter.com had translated so far.
If you choose most characters, you get the first line ("Player # will be ____, right?")... but if you choose Konomi, you get the second ("I'll join as player #, alright?")
I guess Konomi really does host the whole game!
Yeesh, this is... a lot of references to this memory address. >.>;;;
I certainly have lots of work left figuring things out...
This song was written for a composition contest in 2010-2011, and the theme they used was "Wing".
There's a neat bonus in the Pxtone Collage file, too... ^^
Itadaki Street translation progress
Though, um, not all the profiles have been translated or are working yet... ^^;;;;; https://awoo.space/media/XCd62jEG9L_EsOUcG1g
Itadaki Street translation progress
Now with the bottom text line fixed! ^^ https://awoo.space/media/kvURwXkZip8X7BtKCpU
Itadaki Street translation progress
Got a few bits of text translated, thanks to @RahanAkero@twitter.com! https://awoo.space/media/C28rLgGzWtC7v2ReZA4
This is completely wrong! "word_7Fxxxx" should be "word_00xxxx" (or "word_7Exxxx", since memory is mirrored there for the first 0x8000 bytes).
I don't look forward to fixing all these auto-generated references...
Red moon, red moon...
Cleanses the sinful and makes them anew...
Shining brightly in the night sky,
waiting for the souls...
Who will be born again tonight?
Who will be born again tonight?
https://awoo.space/media/nHF_fbC40JXTwZQxGqg https://awoo.space/media/KdJG6foah6wtn0eBD9U
I'll be playing Mario Party 3 story mode for a while on Twitch: https://twitch.tv/raspberryfloof
https://awoo.space/media/2vh_SWpgKhWHEMwLN1Y
I made some Picross/Nonogram puzzles today! One is fairly easy (15x15), and the other is a little tougher (25x25). Both are logically solvable though!
https://awoo.space/media/VHDA2UsB7Rtz-9npKJY https://awoo.space/media/tTKaiQZAHAV9B26tSN0
For example, here's one of the screens that scares me the most, the stockbroker screen.
Character names are limited to 4 characters in the original game, and would be up to 9 in English, but need 2 rows even in Japanese; text for district names, max value/current value/current price, and column headers is already cramped; and there is very, very little room for expanding the window itself (1 tile left, into the overscan area), so I only have these confines to work in...
Poly trans cuddlefloof programmer and gamedev(?). I love poking around in and reverse engineering old games. I'm also super shy and have horrible anxiety, so ... please be nice...
I don't mind if you follow request, but if I don't know or recognize you, please send me a message so I know who you are. #nobot