Here are some of the results from a glitching session recently: https://awoo.space/media/HSMjM-nSCPMS6Ty6fXE https://awoo.space/media/EyqqEBKaKAFbpj7r0Dg https://awoo.space/media/8T5se7Czh0aFsLEsKm8 https://awoo.space/media/NdL-9J9Hu2-49-6URBw
This is good mood music. ♥
https://www.youtube.com/watch?v=9P591e7i7s0
I, um, uh. Well then, I guess this game sure has changed over the years... https://awoo.space/media/BOvTSu_YMgJGTzUZaco
Hey, FYI: There's a charity speedrun stream benefiting the Transgender Law Center this weekend!
Schedule:
https://horaro.org/puwp2017/schedule
Stream:
https://www.twitch.tv/powerupwithpride
The runners include GDQ alumni like PrincessProto and EnchantressOfNumbers, and the game line up is actually really unique with a heavy focus on romhacks and randomizers. The final block on Sunday night is runs/races of all three of the Zelda 1, 2 and 3 randomizers in a row.
@typhlosion Picross~ owo 💖
I wonder how a tactics/strategy game would be if the main gameplay wasn't designed around combat, but around exploration and treasure-hunting instead?
Battle Hunter for PS1 did this somewhat, though combat was still important in many ways... but its main focus was on finding a target treasure and exiting the map with it still in your possession, while using items to slow down your opposing treasure-hunters. I wonder if another game like that would be interesting...
@typhlosion Nightnight ♥
@typhlosion FFTA is probably my favorite GBA game by a very large margin ^.^
(Though, of those, only FFTA and Disgaea are tactics games, and Battle Hunter is really closer to a board game... and I really liked the branching story and exploration in Riviera more than its combat gameplay...)
I've wanted to make something interesting and maybe a little similar to some games I've played before? Final Fantasy Tactics Advance, Battle Hunter (PS1), Riviera: the Promised Land, and Disgaea have all been games I've really, really enjoyed, and I'd like to make something like them...
"It doesn't happen all at once," said the Skin Horse. "You become. It takes a long time. Generally, by the time you are Real [...] you get very shabby. But these things don't matter at all, because once you are Real you can't be ugly, except to people who don't understand."
- The Velveteen Rabbit
Margery Williams https://awoo.space/media/6Ihn4Ff7DtA6IoFeq-w
My timeline on birdsite flies by so fast most days that I have no sense of having read or seen anything on it, only a vague and usually incomplete memory of a sound byte or image macro I might have seen and can't remember exactly enough to share.
Thank you, awoo.space, for feeling less like a group of people fighting to talk over one another and more like a group of friends having thoughtful conversation with each other.
Poly trans cuddlefloof programmer and gamedev(?). I love poking around in and reverse engineering old games. I'm also super shy and have horrible anxiety, so ... please be nice...
I don't mind if you follow request, but if I don't know or recognize you, please send me a message so I know who you are. #nobot