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Writing a system for dynamically inserting text and automatically updating text pointers.

Using a disassembly would probably be easier, but... that requires a fully reassemblable disassembly...

I probably won't have much new to show on the IS2 project until this is working though. Sorry...! ^^;;;

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I wish I didn't feel like things were only worth doing if they could be done perfectly. botsin.space/media/sUJG7lDrPMS

Oh, I had more control codes implemented in my custom code than I thought... I guess I can actually insert some of this text then ^^

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Oh wow, this is neat.

So, when choosing AI characters you can play against, there are actually two different lines that can appear! I didn't notice that there were multiple lines until I was reading through what @WTCGames@twitter.com had translated so far.

If you choose most characters, you get the first line ("Player # will be ____, right?")... but if you choose Konomi, you get the second ("I'll join as player #, alright?")

I guess Konomi really does host the whole game!

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Yeesh, this is... a lot of references to this memory address. >.>;;;

I certainly have lots of work left figuring things out...

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Well, I found which memory address is used for indexing which dialogue line is spoken by AI players.

Unfortunately, because I didn't finish tagging things in my disassembly, I can't cross-reference where the breakpoint I set fired with it, because that section of code is untagged...

I guess I know what I'll be doing today.

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"Marble Machine" by Wintergatan: I'm 100% in favor of musical mechanical engineering: youtube.com/watch?v=IvUU8joBb1

I want to do all of the things

but capitalism

cw discourse 

@Xkeeper @kibi I guess... that generally works, but you still have problems with boosted toots that will federate and can show on your home timeline (and maybe local, too?).

@bootsy@cybre.space Its security cert is also expired by a month

Music mood: The Capital City of Flowers in the Sky, from Fantastic Record of Cherry-Blossom, by Sensitive Heart.
youtube.com/watch?v=vI1KnSDzbn

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