@atinyfairy regret tinged with loneliness and feeling invalid, I guess :X
@atinyfairy and, like, a late additional thought on this, but like
When I look around nowadays, I see people who are like, 21, 19, 16 sometimes, building and doing unbelievable things, who have so much talent and are using it amazingly
and, like, I never really made *anything* when I was younger? I don't have any sort of portfolio or prior work of any kind and it feels like it's too late now, and all these people who are actually talented will deservedly go places and leave me behind I guess?
@atinyfairy I'm afraid that being 30 will make it even harder for me to get my foot in places doing programming or IT or anything, and even though I left college wanting a job working on games in some form I don't know if I'll ever be able to really do that at all anymore :S
I guess I haven't found myself, in some sense, and getting older is just reminding me of that?
@atinyfairy I just don't know how to deal with it yet I guess? .-.
I mean, I've been out of a job for three years now, feel like I probably couldn't get anything decent anymore, don't feel like I accomplished anything since entering college 12 years ago, and don't really know what to do with myself anymore...
@unascribed Eeee I wondered who did this! :3 I half-planned on registering it a while ago and setting up exactly what you did but never got around to it...
Music mood, drug mention?
Music mood: Playing Super Mario World While Taking Mushrooms, by Shnabubula.
https://soundcloud.com/shnabubula/playing-super-mario-world-while-taking-mushrooms
Music mood: Flight '76, by Walter Murphy, from the album "A Fifth of Beethoven".
https://www.youtube.com/watch?v=XeUKM4aJur0
@mermaidindustries Is this game called Z-Fighter?
Music mood: Neon Night-riders, from Teenage Mutant Ninja Turtles: Turtles in Time (Arcade).
https://www.youtube.com/watch?v=-rdBqhwr3dA
Music mood: Devilotte's theme, from Super Puzzle Fighter II Turbo.
https://www.youtube.com/watch?v=GL0me5az8Fc
Yep, there's our culprit, just like I thought. That "func_SearchDialogDefinitionForA" call ends up going off into outer space instead of where it should be looking.
Hopefully copying and modifying this function won't be too hard...?
Except... the continue arrow also references those parameters, but the bank has already been restored when it tries drawing it, so it's using incorrect/invalid data when determining where it should draw that arrow.
I'll probably just have to find the continue arrow code and hook it somehow, just like my custom text code...
When IS2 draws a dialogue box on screen, it uses a particular 3-byte memory address for loading the window parameters from; and since all window parameters are in the same bank, it never updates the bank byte in that address.
I've moved all my custom code out into a new bank, though, including window parameters, so I have a hack in place that saves, replaces, and restores that bank byte when it loads custom text...
Hmmm.... That's better, but... if what's causing this problem is what I think it is, I'll be very, very annoyed...
Poly trans cuddlefloof programmer and gamedev(?). I love poking around in and reverse engineering old games. I'm also super shy and have horrible anxiety, so ... please be nice...
I don't mind if you follow request, but if I don't know or recognize you, please send me a message so I know who you are. #nobot