dreams
Ugh, why do I keep having dreams about MIT...? I failed out of there, I got my crappy degree from my crappy local university instead, I /know/ I wasted probably the single most incredible opportunity I'll ever have in my life, stop reminding me, brain...
*sobs, remembering how much of a failure she is ...* ;~;
@typhlosion Same but Winamp, and also some RE tools (IDA especially)
I also made a MIDI version of Stress last night, while I was figuring out how to use MuseScore, so if anybody would like to hear a version of Stress with less chiptune...
https://raspberry.rosenthalcastle.org/music/Stress.mid.mp3
(You can get the .mid version by removing the .mp3.)
Also, here's the notation MuseScore generated: https://raspberry.rosenthalcastle.org/music/Stress.pdf
Re-Crystallized has a kick/snare, but still only has the same three layers + drums setup...
https://raspberry.rosenthalcastle.org/music/Re-Crystallized.mp3
Stress is ... a weird, minimalistic piece? but still keeps itself to "melody, bass, countermelody-ish-thing" in general...
Choco Factory reminds me a LOT of Yoshi's Cookie, honestly. It helps some that WW:DIY's soundfont lends itself to NES-style songs...
https://raspberry.rosenthalcastle.org/music/ChocoFactoryDIY.mp3
Thinking about it, I guess ... most of my music has been heavily, heavily influenced by all the NES/GB music I listened to growing up...
Everything I've written has even been structured similarly: a main melody line, a countermelody, a bassline, sometimes some drums (usually even only a hat/some noise that sounds like a hat, just like NES/GB could make), maximum 4 or so layers/channels, and kept short and looping...
@not_on_pizza I wouldn't mind, I guess? Depends on what you mean, I think...
@not_on_pizza I wouldn't mind some... I haven't been happy with anything I've written in a long time (for various reasons)...
@not_on_pizza Not always, though it seems like I gravitate towards Cm or Am...
looked into a game last night with bmf. there's a cheat code (that's ordinarily disabled) that, when you push p2's a button, causes the game to basically freeze.
i'm pretty positive that it's a bug after disassembling it. i assume natsume made an error somewhere.
the code jumps to substate 09 or 0a depending on level, which (as best i can tell) is not actually supposed to be run that way. but states 08 and 09 (level-dependent) skip to the next level/credits.
hmm.
Poly trans cuddlefloof programmer and gamedev(?). I love poking around in and reverse engineering old games. I'm also super shy and have horrible anxiety, so ... please be nice...
I don't mind if you follow request, but if I don't know or recognize you, please send me a message so I know who you are. #nobot