@Fuego It's the Super Nintendo! ^^
I also figured out that I can manually rewrite code instructions, so I can turn all the one-byte BRK instructions into actual BRK instructions!...that aren't actually marked as code. >.>;; Oh well, at least it will be less ugly this way...
I gave up and split the auto-generated WRAM segment from $7E0000-$7FFFFF into two segments from $7E0000-$7EFFFF and $7F0000-$7FFFFF. This way I can automatically fix references into the second bank instead of rewriting them all manually, and IDA will even keep track of the RAM address's name if/when I name them.
Determined to stay focused and be happier than yesterday! >:3
This game was surprisingly good, too, especially for being a budget PSX game. Maybe I should play it on stream sometime ^^
Music mood: ♪ Eyes in Minds, from Battle Hunter.
https://www.youtube.com/watch?v=ShNYcsltt6Q
Music mood: ♪ Evening Star, from Knuckles' Chaotix.
https://www.youtube.com/watch?v=7ImNG7GTXDo
This is completely wrong! "word_7Fxxxx" should be "word_00xxxx" (or "word_7Exxxx", since memory is mirrored there for the first 0x8000 bytes).
I don't look forward to fixing all these auto-generated references...
Music mood: ♪ Weapons Factory, from Super Mario RPG.
https://www.youtube.com/watch?v=td0-5DrsQNI
Music mood: ♪ City Nights, from WarioWare: DIY.
https://www.youtube.com/watch?v=5ToAikW_n9U
Poly trans cuddlefloof programmer and gamedev(?). I love poking around in and reverse engineering old games. I'm also super shy and have horrible anxiety, so ... please be nice...
I don't mind if you follow request, but if I don't know or recognize you, please send me a message so I know who you are. #nobot