@Xkeeper nyooooo im nyot .-.;;;;
@Xkeeper It's cute 💖
I wish I had a fluffy tail to hold every time I need a hug. https://botsin.space/media/9ui-3JtS6caH2CAFgUE
This music was also used in U.N. Squadron (SNES) for its final stage.
https://www.youtube.com/watch?v=2wvHrnwCAwE
Music mood: Stage 6 (Cave), from U.N. Squadron (Arcade).
https://www.youtube.com/watch?v=tMryYgpCXZg
Writing a system for dynamically inserting text and automatically updating text pointers.
Using a disassembly would probably be easier, but... that requires a fully reassemblable disassembly...
I probably won't have much new to show on the IS2 project until this is working though. Sorry...! ^^;;;
Music mood: Parts Exchange, from Penny Racers (N64).
https://www.youtube.com/watch?v=mSdJkTud80Q
Music mood: Night Owl, from Stunt Race FX (SNES).
https://www.youtube.com/watch?v=-tqa5WVh3-w
I wish I didn't feel like things were only worth doing if they could be done perfectly. https://botsin.space/media/sUJG7lDrPMSoc10XGxg
Oh, I had more control codes implemented in my custom code than I thought... I guess I can actually insert some of this text then ^^
Oh wow, this is neat.
So, when choosing AI characters you can play against, there are actually two different lines that can appear! I didn't notice that there were multiple lines until I was reading through what @WTCGames@twitter.com had translated so far.
If you choose most characters, you get the first line ("Player # will be ____, right?")... but if you choose Konomi, you get the second ("I'll join as player #, alright?")
I guess Konomi really does host the whole game!
Music mood: In the Final, from Mario & Luigi: Bowser's Inside Story.
https://www.youtube.com/watch?v=z6M2xt_Ks4Y
Yeesh, this is... a lot of references to this memory address. >.>;;;
I certainly have lots of work left figuring things out...
Well, I found which memory address is used for indexing which dialogue line is spoken by AI players.
Unfortunately, because I didn't finish tagging things in my disassembly, I can't cross-reference where the breakpoint I set fired with it, because that section of code is untagged...
I guess I know what I'll be doing today.
Music mood: Heart of the Mountain, from Celeste (2018), by Lena Raine.
https://radicaldreamland.bandcamp.com/track/heart-of-the-mountain
"Marble Machine" by Wintergatan: I'm 100% in favor of musical mechanical engineering: https://www.youtube.com/watch?v=IvUU8joBb1Q
Music mood: The Capital City of Flowers in the Sky, from Fantastic Record of Cherry-Blossom, by Sensitive Heart.
https://www.youtube.com/watch?v=vI1KnSDzbnU
Poly trans cuddlefloof programmer and gamedev(?). I love poking around in and reverse engineering old games. I'm also super shy and have horrible anxiety, so ... please be nice...
I don't mind if you follow request, but if I don't know or recognize you, please send me a message so I know who you are. #nobot