Today, for myself and my roommates, I cooked:
- 1 turkey breast roast
- 1 ham roast
- 2 boxes stuffing
- 4 packs gravy
- 3lb mashed potatoes
- 2 cans peas/carrots
- 1 from-almost-scratch pepperoni pizza (because somebody didn't like anything else we had...)
... plus we bought potato salad, macaroni salad, a pumpkin pie, and a strawberry cheesecake.
I am so done cooking for a while... @.@
dreams
Ugh, why do I keep having dreams about MIT...? I failed out of there, I got my crappy degree from my crappy local university instead, I /know/ I wasted probably the single most incredible opportunity I'll ever have in my life, stop reminding me, brain...
*sobs, remembering how much of a failure she is ...* ;~;
I also made a MIDI version of Stress last night, while I was figuring out how to use MuseScore, so if anybody would like to hear a version of Stress with less chiptune...
https://raspberry.rosenthalcastle.org/music/Stress.mid.mp3
(You can get the .mid version by removing the .mp3.)
Also, here's the notation MuseScore generated: https://raspberry.rosenthalcastle.org/music/Stress.pdf
Re-Crystallized has a kick/snare, but still only has the same three layers + drums setup...
https://raspberry.rosenthalcastle.org/music/Re-Crystallized.mp3
Stress is ... a weird, minimalistic piece? but still keeps itself to "melody, bass, countermelody-ish-thing" in general...
Choco Factory reminds me a LOT of Yoshi's Cookie, honestly. It helps some that WW:DIY's soundfont lends itself to NES-style songs...
https://raspberry.rosenthalcastle.org/music/ChocoFactoryDIY.mp3
Thinking about it, I guess ... most of my music has been heavily, heavily influenced by all the NES/GB music I listened to growing up...
Everything I've written has even been structured similarly: a main melody line, a countermelody, a bassline, sometimes some drums (usually even only a hat/some noise that sounds like a hat, just like NES/GB could make), maximum 4 or so layers/channels, and kept short and looping...
looked into a game last night with bmf. there's a cheat code (that's ordinarily disabled) that, when you push p2's a button, causes the game to basically freeze.
i'm pretty positive that it's a bug after disassembling it. i assume natsume made an error somewhere.
the code jumps to substate 09 or 0a depending on level, which (as best i can tell) is not actually supposed to be run that way. but states 08 and 09 (level-dependent) skip to the next level/credits.
hmm.
reflection
I don't really think of myself having any useful occupational title, honestly...
I only call myself a programmer because I was once paid so I could write code for a while; I heavily avoid calling myself a musician because even though I have written music I couldn't explain how I did it; and goodness knows I wouldn't ever consider myself a game designer or developer until I actually finish one of these innumerable games I've started... even though I technically have, years ago...
This is a piece I was very excited about. I took the original picture in 2016 at the Zao Fox Village in Japan. Picking the right photo for this taught me a lot about my photography style and I've been trying to take more photos that could work for commissions like this in the future. #art #photography #furry #anthro #fox
Artist: https://twitter.com/pointedfox https://vulpine.club/media/D6qpvoml3ILbPh_-yww
Poly trans cuddlefloof programmer and gamedev(?). I love poking around in and reverse engineering old games. I'm also super shy and have horrible anxiety, so ... please be nice...
I don't mind if you follow request, but if I don't know or recognize you, please send me a message so I know who you are. #nobot